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    • Home
    • About
      • About IMMERSE
      • The Team
      • Supporters
    • Facilities
    • Projects
      • Overview
      • Watching the World
      • Surgical XR Simulator
      • AI Avatar Training
      • VR Control Center
    • Contact
  • Home
  • About
    • About IMMERSE
    • The Team
    • Supporters
  • Facilities
  • Projects
    • Overview
    • Watching the World
    • Surgical XR Simulator
    • AI Avatar Training
    • VR Control Center
  • Contact

Dr. Martin Berger

Martin Berger is a lecturer in the Secondary Level II/Vocational Education Department. He studied educational science (specializing in educational theory and research) at the FHNW/University of Basel and completed his doctorate at the Institute of Educational Science at the University of Zurich under Prof. Dr. Roland Reichenbach. Previously, he worked for over 13 years as a vocational school teacher and 6 years as a secondary school teacher and as a chemical laboratory assistant (EFZ).

Martin Berger’s research area is the implementation of learning technology in vocational education. As Vice-President of the Swiss Society for Applied VET Research (SGAB), he is committed to the exchange between VET research and stakeholders in the practice.


Focus on research, teaching, and services

Martin Berger trains VET teachers and researches the topic of learning technologies. In research projects, he analyzes the connection of vocational didactic needs with the possibilities of technologies such as extended reality and generative AI.

Portrait of a smiling man with dark hair against a gray background.
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Publications

Click here to see Dr. Martin Berger's complete publication list.

Berger Martin, Katrin Kraus, Thomas Keller, Elke Brucker-Kley, Janick Michot und Reto Knaack (2022)

Virtuelle Lernumgebungen in der betrieblichen Ausbildung – eine Analyse am Beispiel der Elektrobranche in der Schweiz

bwp@ Berufs- und Wirtschafts­päda­gogik – online, Ausgabe 43, 1–23

https://www.bwpat.de/ausgabe43/berger_etal_bwpat43.pdf


Martin Berger & Tobias M. Schifferle (2025)

Design and Implementation of Immersive 360° Videography in Teacher Training

EDeR. Educational Design Research, 9(3)

https://journals.sub.uni-hamburg.de/EDeR/article/view/2325


Martin Berger (2025)

Erfolgsbedingungen für die Implementierung immersiver Lernsimulationen in der Hochschul- und Berufsbildung

In: Hebbel-Seeger, A. (eds) Hochschullehre lernen, verstehen und gestalten. Springer VS, Wiesbaden

https://link.springer.com/chapter/10.1007/978-3-658-48999-1_38


XR, AI and Biofeedback

Technology-Supported Stress Management Training for Healthcare Professionals

https://phzh.ch/en/about-phzh/topics-and-activities/projects/xr-ai-and-biofeedback-technology-supported-stress-management-training-for-healthcare-professionals/


Embodied Conversational Agents for the Development of Professional Communication Skills

Design and evaluation of a learning environment with virtual conversation agents for Retail Assistants 

https://phzh.ch/en/about-phzh/topics-and-activities/projects/embodied-conversational-agents-for-the-development-of-professional-communication-skills/


Multikom XR: Exploratory Study on AI-Supported Analysis of Professional Communication in XR

https://phzh.ch/en/about-phzh/topics-and-activities/projects/multikom-xr-exploratory-study-on-ai-supported-analysis-of-professional-communication-in-xr/


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